Realism: has many different definitions depending on which context it is talked about, for instance in art it refers to the depiction of subjects as they appear in everyday life. However, the general consensus is; the depiction of subject matter as they appear in everyday life, without embellishment or personal interpretation. The term also describes works of art which, in revealing a truth, may emphasize the ugly or sordid. In Lecture two (realism) Russell, talked about the development of weapons and manufacturing schemes developed for the military, this ranged from cybernetics (1947), PDP-1 (1960) to the more recent flight simulators which have become widely available to the public. We looked at how technology has been improved over time to allow us to effectively use computers to our advantage in the field of architecture. We see how over time the blurring and simulation of reality has become a more realistic outcome.
This is relevant as our EXP 2 is to document Town Hall and capture its presence. With technology we are utilizing Photoshop, SolidWorks, 3dsMax, Crysis Wars, Fraps, Adobe Premier and or Sony Vegas. We are then utilizing websites such as blogger and youtube to document the process. These programs all allow us to do different things in many unique styles. For instance the general concensus is that we will build the model in SolidWorks and texture it in 3DS max before importing this into Crysis Wars (to walkthrough our model. We will then capture this walkthrough using Fraps and then edit with Premier or Vegas.
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