Thursday, October 8, 2009

Stuart Bill

In Week 6's lecture Stuart Bull discussed how his firm ARUP Engineering utilizes BIM software such as ArchiCad and others. He focused on the advantages impacted on constructions and building documentation.

By creating everything digitally, and using the software to its full potential you are able to embed information into the walls and other materials. This then allows you to output information useful to the interior designers and others such as the amount of carpet required to cover the floors and how much paint required etc. This is an efficient process that in time saves money and effort.


BIM can be also for finding faults in the original plans of a model. Similar to how Rusell was telling me that in the hospital he helped model up in crysis they realized faults in how the machines in there original position wouldn't fully function.

We also learnt how several programs are used as no program is complete to do all tasks well in the architectural world. This included the pros and cons of several well known programs such as 3DS, and Solidworks etc.

Thursday, October 1, 2009

Week 10 Multiplayer





Due to network security at UNSW we were unable to successfully compete vs. one another as received the message, 'Kicked from the Server'.

However, we did learn successfully how to create multiplayer maps in Crysis. This leaves for a mouth watering concept of having a mass shootout in Townhall versus the rest of the class.


Updated: Multiplayer Working





Wednesday, September 23, 2009

Tuesday, September 22, 2009

Trial Trackview


Realism (Lecture Two)

Realism: has many different definitions depending on which context it is talked about, for instance in art it refers to the depiction of subjects as they appear in everyday life. However, the general consensus is; the depiction of subject matter as they appear in everyday life, without embellishment or personal interpretation. The term also describes works of art which, in revealing a truth, may emphasize the ugly or sordid. In Lecture two (realism) Russell, talked about the development of weapons and manufacturing schemes developed for the military, this ranged from cybernetics (1947), PDP-1 (1960) to the more recent flight simulators which have become widely available to the public. We looked at how technology has been improved over time to allow us to effectively use computers to our advantage in the field of architecture. We see how over time the blurring and simulation of reality has become a more realistic outcome.

This is relevant as our EXP 2 is to document Town Hall and capture its presence. With technology we are utilizing Photoshop, SolidWorks, 3dsMax, Crysis Wars, Fraps, Adobe Premier and or Sony Vegas. We are then utilizing websites such as blogger and youtube to document the process. These programs all allow us to do different things in many unique styles. For instance the general concensus is that we will build the model in SolidWorks and texture it in 3DS max before importing this into Crysis Wars (to walkthrough our model. We will then capture this walkthrough using Fraps and then edit with Premier or Vegas.

Wednesday, September 16, 2009

Textured Test Level


Outside dark textured applied to all surfaces, inside floors then textures a light white colour.

Tuesday, September 15, 2009

Remembering Solidworks


This parametric model is very basic, however it is completely accurate.

The levels in order are:
Suspended Ceiling
Upper Level
First Lower Level
Second Lower Level

I will upload all the measurements closer towards the due date.